This is an action RPG inspired by ancient Japanese legends, created to showcase my programming skills using the blueprint system of Unreal Engine 4. This prototype includes various programmed elements such as melee and ranged enemies, a boss with both long-range and close-range attack patterns, NPC's for dialogue interactions, a quest system, consumables, equipment, buttons to open doors and bridges, chests with pick-up's, among other features.
Team size: 1 | Role: Game, level and quest designer | Software: Unreal Engine 4 | Genre: Action RPG | Development time: 2 months