This is a project I created to showcase skills in both level design in a first-person shooter and dressing. It features various level design concepts such as breadcrumbs, landmarks, gates and valves, leading lines, shape and color, god rays, among others. For dressing, post-process volumes were utilized to properly illuminate the different rooms of the game.
Team size: 1 | Role: Level designer | Software: Unreal Engine 4 | Genre: FPS | Development time: 2 months