This is a turn-based RPG prototype developed as a personal project during the summer to enhance my programming skills using the blueprint system provided by Unreal Engine 5.
The prototype includes, as mentioned, a turn-based system, together with strengths and weaknesses of elemental types, such as fire, water, air, and earth. Additionally, monsters have statistics including speed, attack, defense, agility, and magic, along with health and energy for performing elemental attacks.
There are plans to further expand this prototype soon, adding capture systems, items, and other elements to explore the mounted system in greater depth.
Team size: 1 | Role: Game and combat designer | Software: Unreal Engine 5 | Genre: Turn-based RPG | Development time: 2 months